|PC CD Game - ULTIMA UNDERWORLD I+II 1 2|
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Warren Spector, Looking Glass Studios, Origin
ULTIMA UNDERWORLD I+II compilation|
Both games of the hugely successful Ultima Underworld series, developed by Warren Spector and Looking Glass Studios.
ULTIMA UNDERWORLD THE STYGIAN ABYSS
Step into the first continouous-movement, first-person 3D dungeon. In this action fantasy, you'll walk, run, swim and jump through 25 miles of sheer terror, casting spells, vanquishing foes and solving puzzles as you race to complete your quest.
GameSpy lists this game as #8 on its list of the Top 50 Games of All Time - Before Quake, before Doom, even before Wolfenstein, there was Ultima. Not only did Ultima Underworld do it first, many feel it did it better. You could look in every direction, down into a deep chasm or up to the ceiling of an arching cavern. Movement wasn't tied to a 2D map with variable height, bridges on streams could be walked over or swam under. It was a 3D world to explore. Ultima Underworld gave us our first look at an immersive 3D first person environment. And it wasn't just the view that set Underworld apart. We had objects that could be thrown and bounced off of walls. Arrows that sailed through the air, monsters that didn't simply charge to their death but would flee when wounded. And as if that wasn't enough of a challenge in 1992, they decided to add an RPG layer as well. You had inventory to manage, puzzles to solve, and stats to improve. Not every creature was there for the killing. There were also many NPC's inhabiting the Stygian Abyss willing to offer aid if you took the time to chat with them. At the time there truly was no other game like it in the marketplace.
ULTIMA UNDERWORLD II LABYRITH OF WORLDS
Released a year after the first game, the sequel contains improved graphics, new terrain features (such as shifting floors, water currents and thin ice), new creatures, new and nastier spells, traps and puzzles. Labyrith of Worlds also better follows the plot of the main series, taking place after the destruction of the Black Gate and before the Avatar goes to Serpent Isle (between Ultima 7 and Ultima 7, part 2).
Legendary designer Warren Spector is notable for creating the "First-Person Sneaker" genre, with such hits as the legendary Thief series, the System Shock series and the Deus Ex series. While he was at Ion Storm Austin, the studio created Deus Ex and Thief III Deadly Shadows. Previously, he was at Looking Glass Studios. Looking Glass Studios released Thief The Dark Project, Thief II The Metal Age, the System Shock series and the Ultima Underworld series. Warren Spector begun video game design at Origin Systems, where he has worked on several of the classic Ultima and Wing Commander titles.