|PC CD Game - SYSTEM SHOCK 2 II|
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SYSTEM SHOCK II|
From Looking Glass Studios and Irrational Games, System Shock II is the winner of several Game of the Year (Computer Games Online, CNet Gamecenter) and RPG of the Year (GameSpy, PCGamer) Awards.
EA Classics Edition, the same version as those that are sold in stores in Australia, New Zealand and Singapore. The software and the manual are exactly the same as any other English language edition; only the packaging differs from the UK/US versions. Comes in a jewel-case with a slip-case. Manual on CD.
2K Boston/2K Australia is the current name of the studios formerly known as Irrational Games, and have released the critically-acclaimed BioShock, which has won over 50 Game of the Year Awards and has sold over 2.5 million units worldwide. Founded by members of Looking Glass Studios, Irrational Games developed the Freedom Force series as well as System Shock II. Looking Glass Studios released Thief The Dark Project, Thief II The Metal Age, the System Shock series and the Ultima Underworld series.
Legendary designer Warren Spector is notable for creating the "First-Person Sneaker" genre, with such hits as the legendary Thief series, the System Shock series and the Deus Ex series. While he was at Ion Storm Austin, the studio created Deus Ex and Thief III Deadly Shadows. Previously, he was at Looking Glass Studios. Warren Spector begun video game design at Origin Systems, where he has worked on several of the classic Ultima and Wing Commander titles.
GameSpy lists this game as #12 on its list of the Top 50 Games of All Time (The original System Shock is at #24) - The artful worldcrafting that went into the original System Shock exploded three-fold with Looking Glass' release of this follow-up title. Often considered the spiritual ancestor to the likes of Deus Ex, System Shock 2 combined the immersiveness of an FPS world with the character and story development of an RPG and threw the user into a terrifying scene of horror/sci-fi that had gamers shaking at their keyboards and jumping out of their seats. The AI of the enemies was an amazing thing to watch as seemingly mindless zombies found their way to you, all the time calling out for you to join them and crying out in disturbing, pseudo-human voices. Add to that the return of the AI-gone-mad SHODAN and her stuttering, fitful voice, System Shock 2 really became a complete experience instead of just another game.
PC System Requirements
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