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18th August, 2006
PC, Xbox, PS2, PSP
PROSTROKE GOLF: WORLD TOUR 2007|
An Immersive and Faithful Adaptation of the World's Most Challenging Sport
Step up to the tee and take on the pros in this year's only real-world golf simulation. Craft your technique, groove your swing, feel the pressure, compete and become a champion!
ProStroke Golf is a faithful adaptation of the world's most challenging sport; including licensed players and commentary from the international voices of golf.
Put yourself to the ultimate test - challenge your skill, stamina and mental agility as you take on the best in the world. Control your nerves, feel the power of your drive, stare victory in the face and hear the crowd adore you.
| Licensed players: Sergio Garcia, Justin Rose, Colin Montgomerie, Ben Curtis, Zhang Lian Wei, and more... TV commentators : Sam Torrance, Ian Baker Finch and Alan Green. Courses from a range of spectacular locations across the globe, including The Brabazon at The Belfry and Lake Nona. Innovative 'ProStroke' controls allow you to groove your own swing - just like the Pros do! Game Modes; From Match Play to Multiplayer through to training exercises and a comprehensive career mode, as well as short scorecard challenges. Caddy Feature offering Golf Pro Training exercises. Course and Tournament creator, allowing you to design and develop your own courses. Turn-by-turn multiplayer (online and offline).|
Cover Scan of Actual Product
PC System Requirements
Windows XP/2000 733MHz Pentium III or AMD Athlon 750 processor - 800MHz P3 recommended 128Mb RAM - 256Mb RAM recommended 32Mb video card using one of the supported chipsets 350Mb harddisk space (plus space for DirectX 9.0c, saved games and Windows swap-file)
Supported Video Cards
Nvidia GeForce2 or higher ATI Radeon 7500 or higher Note: The game requires support for Hardware T&L (Transform and Lighting). Hardware T&L lets the 3D chip do the power hungry floating point calculations that make a scene out of a 3D world ('transforming'), remove the objects that are outside of the viewing range ('clipping') and give each vertex a light vector after computing the 3D-scene and its light sources ('lighting'.) Most integrated video chips do not support Hardware T&L.
Internet - 56Kbps or faster - broadband recommended