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23rd September, 2003
Our Command & Conquer Site
COMMAND & CONQUER GENERALS ZERO HOUR expansion|
The Hour is Now
Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
The first expansion pack for the critically acclaimed Command & Conquer Generals challenges you to square off against the world's most elite commanders for battlefield domination. To emerge victorious, even the most experienced C&C Generals' veteran must discover new tactics and strategies to take full advantage of - and learn to defend against - the world's most lethal weapons. With the addition of new units, structures, and upgrades - plus new Battle Honors and a variety of new online features - Zero Hour gives you the firepower you'll need for global domination.
- Next-Generation Armies for the Next Generation of War - Unload on your enemies with an all-new, hi-tech arsenal featuring 30 new units and 20 new upgrades - from the Chinese ECM Tank and the US Spectre Gunship to other next-generation military weapons designed with microwave and laser technology.
- The Ultimate Challenge - Enlist in the all-new Generals Challenge mode where you match your strategies - and your next-generation arsenal - against nine enemy AI Generals with unique personalities, tactics, and taunts.
- New Missions, Tomorrow's Headlines - 15 new missions rattle veteran Generals as they set out to destroy the U.S. fleet in the Mediterranean, root out a splinter cell in Cairo and send in special operatives to capture weapons of mass destruction.
- Combat the Elements - All new weather effects further immerse you in a more realistic combat environment.
- Take the Battle Online - Prepare for multiplayer mayhem with 25 new multiplayer maps!
EA Classics Edition, the same version as those that are sold in stores in Australia, New Zealand and Singapore. The software and the manual are exactly the same as any other English language edition; only the packaging differs from the UK/US versions. Comes in a jewel-case with a slip-case. Manual on CD.
This is an expansion pack, and requires the original Command & Conquer Generals to play. Both titles are included in the Command & Conquer The First Decade compilation and the EA Strategy Collection compilation. Created by the critically-acclaimed developer EA Los Angeles (formerly Westwood Studios), the C&C series celebrated its 11th Anniversary in August 2006 with the release of Command & Conquer The First Decade. C&C, which helped define the Real-Time Strategy (RTS) genre, still ranks among the top five game series of all time, with over 25 million copies sold by the release of Command & Conquer: Red Alert 3. C&C titles have consistently been the number one best-selling PC RTS titles for their year, including Command & Conquer Red Alert 2 (2000), Command & Conquer Generals (2003) and Command & Conquer 3: Tiberium Wars (2007). The same team also developed Lord of the Rings: The Battle for Middle-Earth. The latest game in the series is Command & Conquer 4: Tiberian Twilight.
For more information on the Command & Conquer series, please visit our Command & Conquer site.
PC System Requirements
Command & Conquer Generals already installed Windows XP/ME/2000/98 (Win95/NT are not supported) 800MHz Pentium III or AMD Athlon - 1.8GHz Pentium IV or or AMD Athlon recommended 128Mb RAM - 256Mb RAM recommended 32Mb AGP video card using one of the supported chipsets - Nvidia GeForce3 or better Direct3D capable video card recommended 1.8Gb harddisk space (plus space for saved games, Windows swap-file and DirectX 8.1)
Supported Video Cards
Nvidia GeForce2 or higher ATI Radeon 7500 or higher Note: The game requires support for Hardware T&L (Transform and Lighting). Hardware T&L lets the 3D chip do the power hungry floating point calculations that make a scene out of a 3D world ('transforming'), remove the objects that are outside of the viewing range ('clipping') and give each vertex a light vector after computing the 3D-scene and its light sources ('lighting'.) Most integrated video chips do not support Hardware T&L.
Multiplayer (2-8 players)
256Mb RAM for 3-8 players One set of game discs per player. Disc 1 and Disc 2 cannot be used simultaneously for multiplayer games. Internet (2-4 players) - 56Kbps or faster direct Internet connection Internet (5-8 players) - Cable, DSL or faster direct Internet connection LAN (2-8 players) - TCP/IP compliant network